> For the complete documentation index, see [llms.txt](https://boltevm.gitbook.io/boltevm-neos/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://boltevm.gitbook.io/boltevm-neos/boltevm-blend-extraction..md).

# BOLTEVM BLEND Extraction.

### Exporting 3D Assets from Blender

1. Open Blender and load the 3D asset you want to export.
2. Make sure that the 3D asset is properly scaled and oriented in Blender.
3. Select the 3D asset you want to export by right-clicking on it.
4. Click on the "File" menu in the top left corner of the Blender interface.
5. Select "Export" and choose the file format you want to use (e.g. FBX or OBJ).
6. In the export settings, make sure that "Selection Only" is checked so that only the selected 3D asset is exported.
7. Choose a destination folder and file name for the exported 3D asset.
8. Click "Export" to save the 3D asset in the selected file format.

### Importing 3D Assets into Unity

1. Open Unity and create a new project.
2. Create a new folder in the Unity project to store the 3D assets.
3. In the Unity "Assets" menu, select "Import New Asset".
4. Navigate to the folder where the exported 3D asset is stored and select it.
5. In the import settings, make sure that the correct scale is set for the 3D asset (e.g. 1 unit in Blender equals 1 meter in Unity).
6. Choose any other import settings as desired (e.g. import materials, animations, or textures).
7. Click "Import" to import the 3D asset into Unity.
8. Drag and drop the imported 3D asset from the "Project" window into the Unity scene.


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